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6/15/2011

Project Fair 2011

     As a class we were a part of the project fair. Our topic for the project fair was Solar Energy. We wanted to find inexpensive way to produce energy. Inside the class, we assigined into teams. I was assigned to the inventor team (: D) and from the start I was already thinking ahead.
     Below is my class brainstorming and my sketch for the lamp:

      My sketch was the main idea for the project and we build up on this. I went to the computer with my partner and started sketching on Inventor. Here's the link to the Inventor Process: http://projectfairinventor.blogspot.com/

Then the notebook team recorded all notes and conversations that happened during the project. Here's their link to their blogger: http://maryscarlett.blogspot.com/

Can't forget the people who created the prototype: http://manufactures-prototypemarcjames.blogspot.com/

Last but not least the marketing team, the one who made labels for the project: http://ericyancey-marketing.blogspot.com/

Then the power point of the whole project is here: https://docs.google.com/leaf?id=1KiuJBK6hA36FBtvgjmtUpnpOvpPFAg-8pzECvn8RJoVy8bPd9V4sVrrIUfP-&hl=en_US&authkey=COfCns0C

You can see the people who made the power point for the project fair: http://presentationgruop.blogspot.com/2011/05/presentation-group-blog.html 

During the fair (I wasn't there), our whole team did a great job presented the lamp and we even got a extra credit job of making a desk lamp and selling it.

Overall we did a wonderful job and everyone played their part. And one thing... WE WON FIRST PLACE! Thanks for reading.

IDW: Detail Drawings

As an Assginment, we were asked to pick 6 shapes, sketch it and dimension it. Below are the IDWs:








Along with that were asked to dimension a certain way. As you can see, in most pictures you see dimension lines have one edge. This method of dimensioning is called datum.

4/08/2011

More Inventor Pratice!! : D

We did 2 new features so this one is kind of short. But we worked on Driving constrains and Assembling constrains. These are two features that I know that i'll be using my whole year in Inventor. Anyway, first up is Assembling!!! *clap*

So Assembling Constrains can be applied to define how the parts relate to each other. These constraints define the relationship between the geometry of the individual parts.  The key to successfully assembling parts is to fully Constrain a component relative to another by removing its Degrees of Freedom (DOF). There are 6 degrees of freedom: translational freedom (which means moving back and forth) along the X, Y and Z axes, as well as the ability to rotate around the 3 axes (also called rotational freedom).

As you can see here, its looks like I just stacked on the gray block, but I used constrains like angles but put them to 0 in so they look normal.

Next is Driving Constrains, driving constrains are assembly constrains but can produce motion. I'll post a video later on this but for now here's a picture.
Look at the peg or the red knob on top. It's in now...

...POPS right out!!!
This is all I have today. *aww* But I promise to come out with more inventor features and tricks. SEE YA!!



3/11/2011

Inventor Practice (3/7/2001 and 3/9/2011)


On these two days we learned how to use different features. We used the features that involves extruding or making holes. Here below we extruded the square and then used taper to add some angle into the cube. Extruded objects can be given positive or negative taper angle.

Here is the "Angled Cube".

Next we perform an intersect extrusion here below.The intersect extrusion function will perform a Boolean addition and subtraction in one operation. Any part of the sketch profile that overlaps existing geometry will remain.

I know for a fact we are going to this alot in the future.

After that we examined the Mid-plane Extrusion. The mid-plane extrusion function will join, cut, or intersect the selected sketch equal distances in both directions from the selected profile.

I know you can't see it but the extrusion was performed in the middle of  the figure.

Next was revolve, this one was, in my opinion, was the best looking one, it looks amazing and in my spare time, im going to be practicing this feature more. Anyway, revolve is a function that allows the user to extrude a closed profile around a fixed axis up to 360°. The axis can be part of the profile, an existing edge on a part, or one of the axes of the Cartesian coordinate grid. You see it here below.

It looks really cool and its so simple to perform too.
Hole is a function that requires a little memory because it has alot of different sections. The hole function requires a hole center for each instance. All hole centers in a sketch will be auto-selected by the computer when the hole command is initiated. You will have to hold down the shift key to deselect the hole centers that you do not want. Work your way around the block in a clockwise direction initiating the hole function, selecting the appropriate hole center, and identifying the type of hole feature that is needed.
You see here below.



Careful don't fall off!
Loft is another feature that give the detail of bending and figure, almost seem like it was real; in my opinion.
The loft function allows the user to create a solid or surface by blending two or more shapes that are located on different planes. All you have to do is, select in order instead of selecting randomly.
This is easier than all the other ones.
Next is Circular Pattern. This is another of  my favorites, also another one that I am going to be doing in class alot. The pattern function allows the user to make multiple copies of an existing feature in one of three ways. A circular pattern is often used to array a hole around a center axis. An edge on an existing feature can also serve as the center axis.

Next is a dot surface like figure, something that some people used to play with in about 4th grade. The rectangular pattern function allows the user to make copies of an existing feature in one direction, or two directions simultaneously. Existing edges or the axes of the Cartesian coordinate grid must be selected to identify the desired direction(s); Its really cool.

This is one is similar to the one above. But it is on a path, not striaght curved. Some patterned features follow contoured paths.

"RIIING!" Its lunch time, but seriously we made a lunch tray and enhanced it by shelling the little trays. The shell function allows the user to remove unnecessary mass from a feature. The resulting geometry will have a wall thickness that is specified by the user.
Rib, another one that I had problems with because the directions I followed was a little off. But anyway, a rib is a relatively thin flat member that acts as a brace support. It is also referred to as a web. The rib function allows the user to place such a support between two intersecting surfaces.
This next one is amazing, but not by the figure but how I made it. The sweep function allows the user to extrude a closed profile along a path. The path may be open or closed. The profile and the path must exist as two separate sketches.
This one is for anyone who never seen a spring before, its the metal inside most beds and sometimes inside pens. The coil function allows the user to extrude a closed profile along a helical path and around an existing axis. The axis may be an existing edge, a sketched line, or a work axis.
I don't see how we are supposed to use threaded but it looks cool anyways. The thread function allows the user to simulate the appearance of threads on the curved surface of either a cylinder or a hole. The diameter of the cylinder or hole must match the nominal diameter of the desired thread form.
Fillet is french word but I do not know what it means. We used before but never really knew what it was. here is fillet, fillet is a function that allows the user to create a rounded blend where two surfaces meet to form an edge. It should be noted that on an exterior corner, the resulting feature is known as a round. On an interior corner, the resulting feature is known as a fillet.
Using the one above we added chamfer. Chamfer is a function that allows the user to apply an angle surface where two existing surfaces meet to form an edge.
Looking into the mirror, what do see? Yourself right, this one is the exact same concept. Mirror is a function that allows the user to create a mirror image of existing geometry. This function requires an existing feature(s) and a surface or work plane to serve as the mid-plane of symmetry.


Ever see some wedding ring designs? You are going a preview. Emboss is a function that allows the user to raise a design from a surface, or carve a design into a surface. This function requires a feature and a profile, such as the wrist band and text.
Last but not least, is how most people design bottles or cans. Decal is a function that allows the user to place an image onto a model surface. This function requires a feature and sketch, such as the water bottle and the logo graphic.
We learned alot these two days and its fun how these designs and figures are made. If you are going to use inventor, I highly recommended this!!

2/24/2011

Cube in Inventor!

This is the first assembling of the entire cube.
We used one single cube to combine different shapes to create the cube above.


We made a working drawing to how each part are made and also created a part list to the cube.

We were suppose to assemble a cube that we design with centimeter cubes. You can see my last post about the cubes, but then we made the cube on Inventor. We assembled the cube to make the pieces on the 3rd picture. Then assembled those pieces into the final cube. Now we made the part list and design work and recorded the parts to the cube.

1/31/2011

Cube Design

We were asked as a project grade to create a cube out of hardwood. But instead of using hardwood we used 1cm cubes. But before we had to make combinations of pieces using 3, 4, 5 and 6 cubes using these constrains:
1. The puzzle must be fabricated from 27, ¾” hardwood cubes.

2. The puzzle system must contain exactly five puzzle pieces.

3. Each individual puzzle piece must consist of at least three, but no more than six hardwood cubes that are permanently attached to each other.

4. No two puzzle pieces can be the same.

5. The five puzzle pieces must assemble to form a 2 ¼” cube.

6. Some puzzle parts should interlock.


This the final prototype:



Then we were asked also create a box that will carry the box
as if we were selling the puzzle cube.